THE FIRST BERSERKER: KHAZAN NO FURTHER UM MISTéRIO

The First Berserker: Khazan No Further um Mistério

The First Berserker: Khazan No Further um Mistério

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At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.

Nãeste sei se isso foi por questão intencional por design ou resultado de 1 erro, porém tenho a impressãeste do que muitos vãeste chegar nesse ponto da aventura e se sentir frustrados através “surpresa” que este estúdio preparou — mas vale a pena insistir um pouco de modo a passar dela.

But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.

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O finesse por animação 3D no finesse cel shading implementado usando a tecnologia Unreal Engine oferece deslumbrantes cenários para que ESTES jogadores sintam tais como se estivessem assistindo a uma animação.

Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.

Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?

The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”

The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.

You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in The First Berserker: Khazan your regular soulslike.

Isso faz parecer de que Parcela do progresso foi jogado pelo lixo e honestamente nãeste entendi tal decisãeste do “resetar” certas coisas do mapa após sair dele.

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Similarmente identicamente conjuntamente temos personagens bem bem escritos de que acompanham este protagonista em a jornada e qual agregam demasiado natural de modo a o conteúdo da história.

It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.

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